Okay, obviously things have been pretty quiet here. There’s a good reason for that though — I’m working on some really cool material for the blog, which I’m hoping to have up by the end of the week. So keep looking for that! I’ll also announce it on Twitter — yes, that’s my feed over there on the right. Feel free to follow me.

What time hasn’t been taken up by working on Tabletops, NaNoWriMo, a new home-based business my wife and I are starting, the utter madness of work, and a little break time with Legend of Zelda: Twilight Princess has been spent working on ‘Mote’, my first Mage: The Ascension character. (Actually my first World of Darkness character at all! Crazy, I know.) Even though I’ll be joining the game in about a week, the GM (who’s a good friend) let me sit in on the last session of the game. That’s not something I’ve seen a lot before at other tables, and let me tell you, being able to watch people interact at the table while you wallflower a bit really isn’t a bad thing at all. Especially when it’s a game whose mechanics and spirit are unfamiliar to you, I might seriously recommend that a new player joining an existing group ask to do this, and very strongly recommend that GMs make the offer to any new member of the group.

The thing I’ve discovered about Mage, by the way, is that it really taxes parts of my gaming brain I didn’t really know I had. I’m used to discrete numbers in games–even in reasonably flexible games like Unknown Armies there’s a number of specific effects. But having to use one’s component spheres–the generic “building blocks” of magic in Mage–to create unique effects? Tricky–a lot tricker than I really expected.

This has me a little worried; I’m beginning to think that I’m not the creative gamer and writer I thought I was (let’s not talk about my NaNoWriMo status right now.) On the other hand, I’ve not actually had to use these magical effects in the game yet. They’re being created in a vacuum without any firsthand knowledge of how they work in-game. So I figure that once I get some playtime under my belt these things will make a lot more sense.

There’s no real advice here or thoughts for you to take home to your own game–this is just me musing about how different Mage is from anything else I’ve had the pleasure of playing. Certainly I’m looking forward to playing the game; I’m just a touch nervous.

Anyway. Stay tuned–the cool stuff should be here no later than Friday!

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